Did Metal Gear Solid V: The Phantom Pain get a visual downgrade?

Konami released some new E3 2014 images from the eagerly anticipated Metal Gear Solid V: The Phantom Pain, which look fantastic but seem to suggest some elements of the game’s graphics have been slightly downgraded from the original images released last year. This is expected and happens with a number of games where target render footage is showcased or the build isn’t finalized. Two close ups of lead character Big Boss in particular stand out where the texture detail on his arm in particular and general skin tone is different. It has to be considered that the lighting conditions and cinematic direction could contribute to the difference, but in our eyes the pre-e3 images of Big Boss look a little more detailed in direct comparison. Click the thumbnail ┬áto see higher quality images and decide for yourselves.

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Written by: Rob Cram

Rob Cram has hundreds of video game reviews, thousands of articles under his belt with years of experience in gaming and tech. He aims to remain fair and free from publisher/developer influence. With his extensive knowledge, feels his gaming opinions are valid and worth sharing. Agreement with his views are entirely optional. He might have a bias towards cyberpunk.

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