The Games of E3 2014 – Rainbow Six Siege

Ubisoft kicked things into high gear with an impressive game filled press conference, showing off expected titles that we were already well aware of such as Far Cry 4 and Assassin’s Creed Unity and another look at The Crew, and The Division. However, the surprise and one of the most inspiring looking games was the sneak peek at the multiplayer in the eagerly anticipated Rainbow Six Siege which has been kept well under wraps having been hinted at several E3s ago. The game ditches last gen consoles and favours a 2015 release on PS4, Xbox One and PC.Check out the gameplay clip from the conference in the video below and some official screenshots.

 

 

About Rainbow Six Siege:

Development of Tom Clancy’s Rainbow Six Siege is being led by Ubisoft Montreal. Inspired by real world counter-terrorist organizations, Tom Clancy’s Rainbow Six Siege puts players in the middle of lethal close-quarters confrontations. For the first time in a Tom Clancy’s Rainbow Six game, players will engage in sieges, a new style of assault where enemies have the means to transform their environments into modern strongholds while Rainbow Six teams lead the assault to breach the enemy’s position. Tom Clancy’s Rainbow Six Siege gives players unprecedented control over their ability to fortify their position — by reinforcing walls and floors, using barbed wire, deployable shields and mines, and more — or breach the enemies’ using observation drones, sheet charges, rappelling, and more. The fast pace, lethality and uniqueness of each siege sets a new bar for intense firefights, strategic gameplay and competitive gaming.

Tom Clancy’s Rainbow Six Siege also features a technological breakthrough that redefines the way players interact with a game environment. Leveraging Ubisoft Montreal’s proprietary Realblast engine, Tom Clancy’s Rainbow Six Siege incorporates procedural destruction that is realistic and unscripted, meaning the environment reacts authentically, distinctively and dynamically, based on variables like the caliber of bullets or the amount of explosives used. This advance allows players to leverage destruction in meaningful ways. Walls can be shattered, opening new lines of fire. Ceilings and floors can be breached to create new access points. This ability to modify the level design in real time enables players to create new gameplay opportunities directly within the game level.

 

 

Written by: Rob Cram

Rob Cram has hundreds of video game reviews, thousands of articles under his belt with years of experience in gaming and tech. He aims to remain fair and free from publisher/developer influence. With his extensive knowledge, feels his gaming opinions are valid and worth sharing. Agreement with his views are entirely optional. He might have a bias towards cyberpunk.

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