The Mirage Game in Development offers Incredibly Realistic 2D & VR Models

Developer MorganaVR has been working on a new project titled, Mirage which in its early stage of development right now offers a fantastic look at realistic models in 2D/VR using Unity. The end goal is to release Mirage as an adult themed game alongside a set of tools people can use to create their own scenes, visual novels, games and such-like. So far, our hands-on time has been a real eye-opener and already we feel this Mirage game is leaps above most of its peers in terms of model details . You can support the project via Patron. So, let’s take a look at what features are available right now in this video. You can view a nude quickie look at the models here.

As you can see in the video here is a basic Daz Studio Genesis 3 model, but before you begin to make comparisons there are major differences. Whilst Daz Studio offers posing and editing of the characters, the rendering to a static image takes quite a bit of processing time making it not usable for the purpose of creating animated scenes, aside from being a static model viewer. Where Mirage takes things to another level is how seamless the posing system is. You can pose and render in real-time and therefore create life-like animated scenes and much more, very easily.

Mirage also offers more tricks beneath the surface that puts it way ahead of its Daz Studio roots. For example, moving body parts and bending the character is far more realistic in terms of phystics, body mass and skin movement.

We’ve spent quite a number of hours now playing with the various morphs that allow users to create their own characters using the starting three templates on offer in Mirage 0.3. Whilst at present customisation in some areas is lacking, additional options will come during development alongside the ability to import designs, props, hair, clothing, you-name-it from other software such as The User Interface is a work-in-progress and a little fiddly at the moment but with some patience it’s pretty easy to find what you’re looking for. This is one area the developer plans to improve greatly to make customisation fluid and ultimately accessible for beginners or those who just want to quick play and those looking for deeper options. Still, as of now you have some neat controls to create beautiful looking models in such high detail which you can pose in real-time or animate using some of the Mixamo preset animations. There are over 100 animations to add some life to your creations so far. Also there are plans to allow importing of FBX and COLLADA animations.

Looking at the details for a moment and zooming in close-up highlights the realistic texture detailing which offer a higher standard to what we’ve seen before, especially in VR. The feeling of standing close to a real person seems heightened by the quality of the model. When she looks at you. You really feel it! options to tailor the character’s expressions bring it to life but the developer plans to go one further and add facial expression capture software as well.

Taking a look at VR for a moment then easy to pose the model and move around it when using roomscale, although seated play works equally. A planned feature is to enable character possession and recording of movements once possessed. This is where you can create custom animations and movements. Once this becomes part of Mirage, players then have the creative freedoms to take the software in whatever direction they see fit.

We’re very impressed with the way this Mirage game is shaping-up so far, even at this early stage the models make for fantastic viewing. In addition, being able to create our own characters is a welcome bonus. The software right now looks great using our HP Reverb in VR (where those close-up details really shine) especially as the performance is good, so that’s a massive thumbs-up. We really can’t wait to see where Mirage goes, and once additional features add to the pot, Mirage will likely be one of our top games to mess around with for model creation, posing and general fun in VR. MorganaVR needs support via Patreon at this time, so if this interests you – which it should – help speed-up the development and offer some love and support. .

Written by: Rob Cram

Rob Cram has hundreds of video game reviews, thousands of articles under his belt with years of experience in gaming and tech. He aims to remain fair and free from publisher/developer influence. With his extensive knowledge, feels his gaming opinions are valid and worth sharing. Agreement with his views are entirely optional. He might have a bias towards cyberpunk.

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