Mirage Game Coming to Steam – Creating A Face Tutorial for 2D or VR

We take a more detailed look at MorganaVR’s Mirage Game which now is coming to Steam from August 7th 2020. In this video we take a look at how you can change the default model to make your own characters. In this instance focusing primarily on the facial features. With some practice and a keen eye, you can spend minutes or hours perfecting the looks of your characters before changing lighting, posing and animations. Once more features become available players will be able to do a lot more customization to their creations. Video is best viewed in 4K.

Here’s the creator’s description of Mirage Game,

I envision Mirage as an interactive sex simulator with real-world physics, cutting-edge graphics (photo realistic characters and environments) and built-in tools for creating and sharing content.
MIRAGE

Mirage 0.3 is a complete project rewrite that uses latest Unity technologies ( pipeline, DOTS, Post-processing effects), Genesis 3 characters, natural posing system, deep character customization, PC/VR support and more.

QUALITY OF MIRAGE

Screenshots above are not pictures but real-time rendered 3D girls inside Mirage – you can view them from any angle, grab their hands, legs, change their appearance, dynamically modify animations.

VR SUPPORT

Mirage supports all VR headsets through SteamVR integration (Oculus Rift, HTC Vive, Valve Index, Windows Mixed Reality, etc).

FEATURES I WANT TO IMPLEMENT NEXT:

– Importer of Daz Studio characters, hairs, clothes

– Importer of any 3d object (OBJ, FBX, Unity Asset Bundles)

– Realistic soft-body and soft-skin physics

– Real-time simulated hair, clothes, liquids

– In-game content-sharing

– Multi-tracks animation system

– Genesis 8 characters

– Online multiplayer

– Scripts support (write your own C# code)

– Possession mode (control virtual characters by stepping inside their bodies)

– Ray-tracing

Written by: Robert Cram

Robert Cram has hundreds of video game reviews and thousands of articles under his belt. He aims to remain objective and fair in his analysis. With years of experience, feels his gaming opinions are valid and worth sharing. Agreement is entirely optional.