KIBORG throws you into a brutal, cybernetic battleground where survival depends on how well you can punch, dodge, and outmaneuver your enemies. Right from the start, the game makes it easy to get into. There’s no overwhelming complexity just smooth, fast-paced combat that immediately clicks. The fighting mechanics take clear inspiration from Batman’s Arkham series and Spider-Man’s fluid brawling, which means you’re dodging, countering, and unleashing satisfying combo attacks against waves of cyberpunk-styled enemies. KIBORG available now on PC via Steam, XSX, PS5.
The game’s movement and attack responsiveness feel great, with a rhythm that encourages aggression. You upgrade your character along the way, enhancing abilities and cybernetic implants to make yourself even more powerful. The rogue-lite element means each run is slightly different, keeping things fresh even if the general formula stays the same. However, the gameplay loop can become a bit repetitive over time, with a lack of meaningful variety in combat beyond unlocking upgrades.
The visual design absolutely fits the dystopian premise. A dark and gritty world with splashes of neon color makes it feel like you’re fighting your way through a futuristic wasteland, reminiscent of Mad Max meets a neon-lit gladiator arena. The environments are well-crafted, but the overall darkness might make it hard to appreciate some details. It suits the mood, but a bit more variation in lighting could help.
The biggest downside comes from a fiddly camera, which at times makes positioning awkward, especially when trying to keep track of enemies. A proper lock-on function would make targeting foes much smoother, as it’s easy to lose sight of fast-moving enemies when things get chaotic. Another missed opportunity is the roster right now, there’s a limited selection of playable characters (just the one dude) and adding more would make each playthrough feel a bit more distinct.
Despite some small frustrations, KIBORG is a slick, engaging brawler that nails its cybernetic, dystopian theme. The combat is fun, easy to pick up, and rewarding in short bursts, even if it lacks some variety over longer sessions. A combo multiplier and some bonuses would add more layers to the fighting system (added since writing this review), giving players an incentive to master the mechanics beyond just brute force. While it could use a bit more polish and additional features, it’s an enjoyable experience that delivers plenty of satisfying cybernetic carnage.
Final verdict? A fun, well-designed rogue-lite brawler with a killer aesthetic, but a few tweaks and additions would make it even better. Available now on XSX/PC/PS5.
SCORE 8/10