We take the gloves-off and give our Death Stranding gameplay impressions after some 30 hours of play. Not a full-review until we finish the game, but at least an understanding of what Kojima Productions were going for when they designed this. It’s probably safe to say though, this could be the most unusual AAA developed game. Usually indie games take all the risks but not this time. Perhaps Kojima Productions should be lauded for taking such a risk with this game and doing it their own way?
Some Key Points:
- -Perhaps an inside-joke to make a game that actually is a walking simulator.
- -Made us look far more closely at things you would ignore in other games.
- -You become far more interested in the terrain, weather as your potential enemy.
- -The game fuses such a eclectic mix of game styles into one massive experience.
- -If the game doesn’t grab you in the first few hours it probably never will.
- -A real solitary feel but at the same time you are constantly reminded you’re not alone. There are other Sam’s out there.
- -Taking gaming tropes and making them into a more advanced gameplay mechanic. Unlimited pockets? That’s now part of a backpack that affects the character.
- -Strange and monotone lead characters. Is this a sad game about social media?
- -A rewarding game that becomes addictive. You strive for more likes (better score) for completing jobs. You aim to get better, the game gives you tools to improve.
- -The game is very much about backtracking previously visited areas.
- -Fast-travel does become an option eventually, but kind of not a useful gameplay system in this game.
- -A real competent stealth game here despite the oddity of the main character being a regular guy.
- Not for everyone for sure. A very different type of game that fuses familiar elements together.