Corpse of Discovery Debut Teaser Trailer & Screenshots

Phosphor Games has today released a début teaser trailer for their space exploration adventure game Corpse of Discovery which is making its way to PC (no release date provided at present). What’s cool about the game aside from the foreboding atmosphere is the procedurally generated worlds to explore which provide some distinct variety when it’s just you and the elements.

 

About Corpse of Discovery:

Corpse of Discovery is a thought-provoking game of exploration and adventure spread across a myriad of beautiful, procedurally generated worlds. As an astronaut searching for answers, you’ll explore uncharted planets and embark upon missions, each revealing a different understanding of what has happened and why you are there.

Each planet has a different objective to tackle, such as mapping the planet and finding limited resources, all to benefit the Corps. While contending with intense heat, harsh storms, and other environmental hazards, players will need to be resourceful and remain driven, always remembering the ultimate objective: to get home to their family.

Throughout development of Corpse of Discovery, Creative Director Chip Sineni’s goal has been to dissect and examine the tough balance between work and personal life. He drew closely from his own experiences, even incorporating his own family into the game through voiceovers and imagery so he could spend more time with them during the game’s development.

As an examination of our values and motivations in today’s workhorse society, Corpse of Discovery ultimately asks us, “What sacrifices will we make to be successful?”

Written by: Rob Cram

Rob Cram has hundreds of video game reviews, thousands of articles under his belt with years of experience in gaming and tech. He aims to remain fair and free from publisher/developer influence. With his extensive knowledge, feels his gaming opinions are valid and worth sharing. Agreement with his views are entirely optional. He might have a bias towards cyberpunk.

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