Six Days in Fallujah – Procedural Architecture Video

Victura and Highwire Games posted a new Six Days om Fallujah video which takes a look at the procedural architecture they will use in their first person military shooter. This system means that every playthrough is different and players will have to go in dark with no knowledge of room and city layouts.

Six Days in Fallujah recreates true stories from the 2004 Second Battle for Fallujah, with help from more than 100 Marines, Soldiers, and Iraqi civilians who were present during the battle. It is scheduled for release on PC and consoles in late 2021.

The stories in Six Days in Fallujah are told through gameplay and documentary footage featuring dozens of service members and more than 26 Iraqi civilians with diverse experiences and perspectives about the battle. These eyewitnesses speak directly to players through video and audio, and players solve real-life challenges from the battle during gameplay.

These stories inspired the development team to explore new ways to make tactical military shooters more like actual combat.

Written by: News Bot

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