PAYDAY 2 Update 12 is live

Overkill Studios are really excelling themselves with their continued post release support for their heist first person shooter as the Payday 2 update 12 goes live. It’s a small 32 MB fix but addresses a number of issues with the gameplay.

Systems

 

  • Made tweaks to the economy system – added a whole lot more money to PAYOUTs and matched that with prices. Bags are super important! Or go check out Big Oil…
  • Made tweaks to the skill costs, higher tiers are now more balanced
  • Increased the XP payout depending on difficulty

 

Law enforcement

 

  • Included a feature where law enforcement now can spawn and move in groups of bulldozers, tasers, shields and heavy SWATs
  • Tweaked the tactics of the law enforcers – tasers grouped with bulldozers now charge instead of providing support and are more aggressive
  • Balanced the bulldozer spawn rates on the different difficulties
  • Balanced the tan FBI spawn rates on the different difficulties
  • Made a change where we buffed the snipers
  • Balanced the FBI Officers so they do less damage but still hurt
  • Balanced the Gangsters so they do less damage but still hurt
  • Taser now has increased taser range, are also harder to headshot

 

Skills

 

  • Made a fix so that the Cleaner skill works properly with the cooks in the Rats Heist
  • Buffed the Bulletproof skill, now absorbs more damage

 

Nightclub heist

 

  • Made several fixes connected to AI movement pattern and collision

 

Diamond Store heist

 

  • Made a fix to the ATM machines
  • Made a fix to the Expert Driver asset
  • Made a fix where the escape van wouldn’t be enabled in some cases
  • Tweaked the number of guards that spawn

 

Weapons

 

  • Balanced the Mark 10 Submachinegun, lowering its damage output
  • Balanced the Para Submachinegun, lowering its damage output

 

Ghost

 

  • Buffed the ECM jammer by increasing the range

 

Titan safes

 

  • Made a fix to the Titan safe timer, lowering it to great extent