Xbox One just lost one of its best features

News just in. Microsoft has posted details of some policy changes for Xbox One which will be music to gamers ears, but not all of them. On its official newswire website the details have been amended to reflect that Xbox One offline play will be enabled with the use of the original disc and no 24 hour Internet check in is required.

Great! However, there’s a sting in the tail for one of the more promising Xbox One features – the shared digital games with up to 10 friends. Gamers will not be able to share downloaded games or resell them as previously mentioned. This feature alone sounded far more practical than simply handing over a disc to local friends. Allowing gamers from different regions to check out games – no doubt a move to entice the other person to buy downloadable content for it, or buy the full game themselves eventually – is a massively bold idea that would have put the Xbox One in its own realm above its rivals. Yet, the user feedback and Internet misinformation (not helped by Microsoft)  has been instrumental in the changes likely to also be spurred on by Sony’s own stance which didn’t follow Microsoft’s route (which it really needed to for it to work properly). Microsoft’s u-turn has inadvertently left a gaping hole where once something promising was set in place which wouldn’t have affected the vast majority of users. Whilst the Internet might claim a moral victory, the resulting loss of features will perhaps be more damaging than most will give credit for until the dust settles at least. Hopefully Microsoft creates some form of tiered subscription levels which include some of the lost features for those subscribers.

What’s interesting is how flexible Microsoft are being on this issue, highlighting that they either had a contingency plan already formulated to counter the current bad press scenario, or the Xbox One, by design is no where near finalized.


Don Mattrick, President, Interactive Entertainment Business has this to announce:

So, today I am announcing the following changes to Xbox One and how you can play, share, lend, and resell your games exactly as you do today on Xbox 360. Here is what that means:

  • An internet connection will not be required to play offline Xbox One games – After a one-time system set-up with a new Xbox One, you can play any disc based game without ever connecting online again. There is no 24 hour connection requirement and you can take your Xbox One anywhere you want and play your games, just like on Xbox 360.
  • Trade-in, lend, resell, gift, and rent disc based games just like you do today – There will be no limitations to using and sharing games, it will work just as it does today on Xbox 360.

In addition to buying a disc from a retailer, you can also download games from Xbox Live on day of release. If you choose to download your games, you will be able to play them offline just like you do today. Xbox One games will be playable on any Xbox One console — there will be no regional restrictions.

These changes will impact some of the scenarios we previously announced for Xbox One. The sharing of games will work as it does today, you will simply share the disc. Downloaded titles cannot be shared or resold. Also, similar to today, playing disc based games will require that the disc be in the tray.

We appreciate your passion, support and willingness to challenge the assumptions of digital licensing and connectivity. While we believe that the majority of people will play games online and access the cloud for both games and entertainment, we will give consumers the choice of both physical and digital content. We have listened and we have heard loud and clear from your feedback that you want the best of both worlds.

Thank you again for your candid feedback. Our team remains committed to listening, taking feedback and delivering a great product for you later this year.


Written by: Rob Cram

Rob Cram has hundreds of video game reviews, thousands of articles under his belt with years of experience in gaming and tech. He aims to remain fair and free from publisher/developer influence. With his extensive knowledge, feels his gaming opinions are valid and worth sharing. Agreement with his views are entirely optional. He might have a bias towards cyberpunk.

4 Comments Added

Join Discussion
  1. doa766 June 19, 2013 |

    the lesson is that the future will be what the majority of people will want it to be

    have you asked yourself why MS did the 180? it’s because they knew that they were doomed if they kept the DRM, the X1 would have sold poorly and the end result would be the same as now, people voted with their wallets

    the future you wanted required companies making billions of dollars with that model, and unless you’re willing to pay for it all on your own then you have nothing to complain about

    because the future you wanted would require other people to be on board as well, and this other people didn’t want to, they chose another future, that’s pure democracy

    deal with it

  2. Jake June 19, 2013 |

    Are you kidding me?! This is great news for gamers. You are so entitled. I would of rather have no DRM than the sharing with 10 people thing. Damn you are greedy sir.

  3. Calveleer June 19, 2013 |

    The pure and simple truth is that whether or not a system is better or worse than the previous. YOU CANNOT SELL CONSUMERS A PRODUCT THEY DO NOT WANT.

    The future is not written in stone, if the people have no interest, then company’s must change and adjust to peoples expectations.

    I’m sorry if what your vision of the future is was not the one other people wanted, but there is no need to call them backwards or regressive for that.

  4. krepler June 20, 2013 |

    Everyone above said it just right!

    Besides, I’d rather bring along my disc to wherever I please and play instantly rather than “share” my games on another system only to have to wait for the thing to download, which would cause another proplem with those without an internet connection or those that are with an ISP with a crap download bandwidth.

    Yes, the plan was for the future, 5(wishful thinking) or maybe 10 years down, but ideally it doesn’t fit in with more than half the world’s population or just gaming population at that.

    It would have been smart of MS, if it is at all possible, to give the consumer the option to choose the fate of his/her own system and game collection.

Leave Your Reply