Splinter Cell Blacklist 1.4 Gb update

Ubisoft has today released a new Splinter Cell Blacklist 1.4 Gb update which addresses a number of issues in the PC game. Steam users will receive the update when they log in.  Xbox 360 and PS3 users will also be prompted for an update. You can read the patch notes here.

Splinter Cell Blacklist - 1372246040_1370968903_scb_screenshots_e3_svm3_130610_4h15pmpt

PC Patch Notes

ADV IMPROVEMENTS

Money and experience are now automatically saved when the game ends due to host migration
The host’s team is no longer guaranteed to play as Mercs first. The team will be randomly chosen to start as either Spies or Mercs.
Removed Exit Match option during mid-match menus and halftime report.
Made maps-specific changes to prevent spawn-killing in general and spawn-killing by drones specifically.

CONTROLS

Split of “Use” and “Attack” actions
Allow controller to work even when window is not in focus
Fix crash on loading screen when disconnecting controller
Fix active sprint toggle

GRAPHICS

16:10 aspect ratio support (option in video settings for non-letterboxed mode)
Support for 3+ GPUs
Fix for flicking lights on certain multiple GPU setups

GAMEPLAY

Fix bug with mines not always working with NPCs
Fix issue with assault mastery on ghost maps
Fix freezes in certain levels
Fix invisible collision area in certain co-op level
Fix bug where players can get stuck at the end of a certain co-op level
Fix crash when walking on the big pipes
Fix issue where final cutscene may not be correctly visible

UI

Fix black screen when accessing after action report from lobby at certain times
Show hack reset camera in killcam of players
Fix mouse scroll usage on missions settings menu
Fix some instance of incorrect button prompts
Fix for disappearing mouse cursor on changing language settings
Fix issue with cell feed menus
Fix issue where player can get stuck in video settings menu
Fix issue where restart story menu can’t be accessed
Fix problem with selecting challenges and scrolling through list

AUDIO

Fix audio volume in videos

ONLINE

Improved spawn algorithm
Extended drone exclusion radius
Fix issue with drones not getting properly destroyed
Prevent drones getting into spy spawning volume
Anti-RFD helmet no longer blocks torso abilities
Stun duration balancing
Ensure profile and earned money is saved if host quits
Spy loadout gadget quantity balancing
Team assignment balancing
Modified motion tracking
Fix merc invulnerability exploit in certain spot
Fix issue with sticky cam damage
Ensure blocked players can’t join games

ENGINE

Addition of optional automatic HTTP proxy detection
Use minimal system validation on launch
Fix Processor affinity
Fix alt-tab crash in loading screen
General optimisations

XBOX 360 Patch notes

ADV Improvements done with this patch

Money and experience are now automatically saved when the game ends due to host migration

The host’s team is no longer guaranteed to play as Mercs first. The team will be randomly chosen to start as either Spies or Mercs.
Removed Exit Match option during mid-match menus and halftime report.
Made maps-specific changes to prevent spawn-killing in general and spawn-killing by drones specifically.
Issues addressed in the patch

Fixing issue where the client of a map will fall through the map on a specific condition
Fix a few remaining random crashes
Fix a few remaining tracking issues (invisible for the user)
Further improvements on the reliability of the save system to avoid some remaining rare cases of save game corruption.
Fix an issue where the spy doesn’t have a kill prompt when the Merc is crouch against this desk.
Fix a walkthrough break in COOP/Abandoned City mission where the player would not be able to move further in the mission even though they cleared the area.
Fix an issue that prevented the user from continuing the game after Kobin’s map if the player didn’t have enough money to upgrade Paladin.
Fix an issue that made the Nouri mission fail if the player is using the tri-rotor to stun NPCs.
Fix an issue causing the “Rename Loadout” menu to be displayed for the user instead of the “Record Sound” menu if the user follows some certain steps.
Fix an issue that caused a forced termination when quitting game/ejecting disc during Mission Failed screen
Fix an abuse that allowed spy to shoot with a 2 hands weapon while being in shimmy.
Fix an issue that could cause the reinforcement not to make it into the vault when downloading the USB key.
Fix an issue that caused several buttons to lose functionality and caused the leaderboards to get corrupted after browsing through the ShadowNet tabs in a specific order
Fix an issue that could cause the character to spawn with no weapon and without being able to shoot in certain conditions.
Improve Kinect voice commands in localisations.
Fix an issue that caused Merc characters to stay up after being killed by H2H during transition between sprint and idle/walk animation.
Fix Kinect voice feature remaining on after being switched off in the menu
ADV – Fixed bug that caused Sticky Cam damage to deal far too much damage. The Stick Cam damage is now fairly balanced compared to the other
gadgets.
ADV – Fixed bug where enemies were not properly hidden from Motion Tracker while crouched
ADV – Fixed bug where Mercs would sometimes reload automatically for no reason
ADV – Fixed one spot in Lebanese Hospital map where spies were unable to perform a CQC kill from cover
ADV – Fixed one spot in Mine map where Mercs could get stuck after performing a CQC kill
ADV – Fixed bug where hack reset timer was sometimes not shown in the kill cam
ADV – Fix an issue that could cause the user to remain in a black screen while accessing AAR from lobby.
ADV – Preventing an abuse in Virus Vault where the spy can access a specific zipline from a cover.
ADV – Fix an issue that caused a merc to be able to spawn kill the spies in the base camps with drone.
ADV – Fix an issue preventing the player to take cover on the wooden board at the entrance of the Garage on the Cartel Map.

PS3 Patch Notes

ADV Improvements done with this patch

Money and experience are now automatically saved when the game ends due to host migration
The host’s team is no longer guaranteed to play as Mercs first. The team will be randomly chosen to start as either Spies or Mercs.
Removed Exit Match option during mid-match menus and halftime report.
Made maps-specific changes to prevent spawn-killing in general and spawn-killing by drones specifically.
Issues addressed in the patch

Fixing issue where the client of a map will fall through the map on a specific condition
Fix a few remaining random crashes
Fix a few remaining tracking issues (invisible for the user)
Fix an issue with controllers’ reassignments that caused the sound to be cut off during gameplay.
Fix an issue that prevented a user to be able to join a private lobby that was set to joinable.
Fix an issue in COOP that caused the players to be prevented from advancing further by an invisible collision.
Fix an issue where the spy doesn’t have a kill prompt when the Merc is crouch against this desk.
Fix a walkthrough break in COOP/Abandoned City mission where the player would not be able to move further in the mission even though they cleared the area.
Fix an issue that prevented the user from continuing the game after Kobin’s map if the player didn’t have enough money to upgrade Paladin.
Fix an issue that caused mines to not constantly work when NPC’s walk on top of them or near them.
Fix an issue that made the Nouri mission fail if the player is using the tri-rotor to stun NPCs.
Fix an issue causing the “Rename Loadout” menu to be displayed for the user instead of the “Record Sound” menu if the user follows some certain steps.
Fix an issue that caused a forced termination when quitting game/ejecting disc during Mission Failed screen
Fix an abuse that allowed spy to shoot with a 2 hands weapon while being in shimmy.
Fix an issue that could cause the reinforcement not to make it into the vault when downloading the USB key.
Fix an issue that caused several buttons to lose functionality and caused the leaderboards to get corrupted after browsing through the ShadowNet tabs in a specific order
Fix an issue that could cause the character to spawn with no weapon and without being able to shoot in certain conditions.
Fix an issue that caused Merc characters to stay up after being killed by H2H during transition between sprint and idle/walk animation.
ADV – Fix an issue that caused the user to get disconnected from a session on certain specific conditions.
ADV – Fixed bug that caused Sticky Cam damage to deal far too much damage. The Sticky Cam damage is now fairly balanced compared to the other
gadgets.
ADV – Fixed bug where enemies were not properly hidden from Motion Tracker while crouched
ADV – Fixed bug where Mercs would sometimes reload automatically for no reason
ADV – Fixed one spot in Lebanese Hospital map where spies were unable to perform a CQC kill from cover
ADV – Fixed one spot in Mine map where Mercs could get stuck after performing a CQC kill
ADV – Fixed bug where hack reset timer was sometimes not shown in the kill cam
ADV – Fix an issue that could cause the user to remain in a black screen while accessing AAR from lobby.
ADV – Preventing an abuse in Virus Vault where the spy can access a specific zipline from a cover.
ADV – Fix an issue preventing the player to take cover on the wooden board at the entrance of the Garage on the Cartel Map.

Written by: Rob Cram

Rob Cram has hundreds of video game reviews, thousands of articles under his belt with years of experience in gaming and tech. He aims to remain fair and free from publisher/developer influence. With his extensive knowledge, feels his gaming opinions are valid and worth sharing. Agreement with his views are entirely optional. He might have a bias towards cyberpunk.