Sony has Officially Upped the VR Game

We’re on the cusp of a VR revolution with a number of key players developing their wares for release next year and even some available as we speak performing well in their respective fields (Samsung Gear VR). However, after last night’s Sony media event at the Paris Games Week it’s clear Sony have upped their VR game considerably when it comes to the newly labelled Playstation VR or PS VR (previously known as Project Morpheus). With a VR specific segment lasting much longer than the three minutes afforded to the VR platform at this year’s E3 event in LA, Sony are looking like positively gaining momentum in putting VR into the hearts and minds of gamers. To this day and for everyone else concerned in its development VR is a hard sell no matter what is presented as it requires hands-on experience as opposed to presentation videos for the idea of presence to be conveyed.

ps vr

When you look at the competition for PS VR next year – that’s the HTC Vive in partnership with Valve/Steam, The Oculus Rift and countless other devices each supporting their own quirks, there’s one thing clear in that whilst enthusiasts are well aware of their existence and eagerly await news on their development, in terms of a consumer based scenario of actually owning one and playing games there’s little to go on without having to dig deeper for it. As of now, what new gaming experiences are well known for the Vive and are being presented to the point of making observers say “I must play that”? The same can be said for the Oculus Rift although both of these benefit from a number of games already playable in VR with Steam VR presenting some 50 odd VR compatible experiences. Whilst it’s all well and good talking up how great the technology is, if new and recognizable software is lacking then where does that leave the product and how can it be sold to the masses? In its defence Oculus has secured an obvious win with Minecraft VR which should be an excellent product for putting the device out there. Yet, there’s little else of similar appeal to go on. As for the HTC Vive there’s even less information here on what potential software will be available. Sony on the other hand with its well established Playstation platform is gradually bringing out the big guns with the kind of talk expected of a product poised for release.

until dawn rush of blood

What’s perhaps most striking about Sony’s push forwards with its PS VR is the fact it’s now introducing familiar experiences into the fore. Yesterday’s announcements of Gran Tourismo Sport being VR compatible is potentially massive as is the prospect of Tekken 7 – both well known franchises which will obviously retain their traditional gaming experiences with the added bonus of VR support. The Until Dawn: Rush of Blood horror game is also a welcome move on the coattails of the regular release earlier this year and Crytek’s Robinson: The Journey has been presented to peak interest as a big name developer jumping on board with an actual product. We’ve already heard of masses of developers working on projects for PS VR behind closed doors (some 200) but with no solid announcements on actual tangible products these are just words which might not translate directly into 200 workable games. However, with what has already been announced alongside old favourites such as The London Heist and Rigs, the VR list is steadfastly growing making PS VR look like the most dominant VR device right now in terms of new VR gaming experiences.

Here’s a list of some other games in development for PS VR or having VR Support:

  • Atom Universe – Atom Republic
  • Adrift – Three One Zero
  • ARK: Survival Evolved – Studio Wildcard
  • Among the Sleep – Krillbite Studio
  • The Assembly –  nDreams
  • Battlezone – Rebellion
  • The Deep – SCE London Studio
  • Dreams – Media Molecule
  • Dead or Alive Xtreme 3 – Koei Tecmo
  • EVE: Valkyrie  – CCP Games
  • Futuridium – MixedBag Games
  • Get Even – Farm 51
  • GNOG – KO-OP
  • Godling – Solfar Studios
  • GT Sport – Polyphony Digital
  • Harmonix Music VR – Harmonix Music Systems
  • Headmaster – Frame Interactive
  • Jurassic Encounter – Supermassive Games
  • Keep Talking and Nobody Explodes – Steel Crate
  • Kitchen (demo) – Capcom
  • Loading Human – Untold Games
  • The London Heist – SCE London Studio
  • Mind: Path to Talamus – Carlos Coronado
  • Omega Agent – Fireproof Games
  • Paranormal Activity VR – VRwerx
  • The Playroom VR – SCE Japan Studio
  • Project CARS – Slightly Mad Studios
  • Q.U.B.E.² – Toxic Games
  • RIGS: Mechanized Combat League – Guerrilla Cambridge
  • Summer Lesson – Tekken Team (Bandai Namco)
  • Superhypercube – Kokoromi
  • Surgeon Simulator – Bossa Studios
  • Synthesis Universe – Olivier JT
  • Technolust – Iris VR
  • Tekken 7 – Bandai Namco Games
  • Trackmania Turbo – Ubisoft Nadeo
  • Untitled project – Just Add Water
  • Untitled Impulse Gear FPS demo –  Impulse Gear
  • Until Dawn: Rush of Blood – Supermassive Games
  • Vanguard V – Zero Transform
  • VizionEck – VizionEck
  • War Thunder – Gaijin Entertainment
  • Wayward Sky – Uber Entertainment
  • World War Toons – Reload Studios

Written by: Rob Cram

Rob Cram has hundreds of video game reviews, thousands of articles under his belt with years of experience in gaming and tech. He aims to remain fair and free from publisher/developer influence. With his extensive knowledge, feels his gaming opinions are valid and worth sharing. Agreement with his views are entirely optional. He might have a bias towards cyberpunk.

12 Comments Added

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  1. jacksjus October 28, 2015 |

    In order for PsVR to succeed, they have to make it an option for PC users as well.

    Granted it should do the basics like serve as an additional TV screen, however it may not be such a bad idea to make it also compatible with PC VR apps as well.

    If it is intended for PS4 owners only they are screwed before they even get started.

    • TristanPR77 October 28, 2015 |

      So wrong in every sense. PSVR can succeed without PC the same way Oculus can succed without consoles.

      • jacksjus October 28, 2015 |

        People already paid $400 for a PS4 to play games. So if they are saying they want you to pay $350 or more for this device, it must be able to do more than just play PS games. They are calling it its own device and not a peripheral so hopefully my concerns would be addressed.

        If its proprietary to PS4 games only then I wouldn’t buy it. Fact.

        • And your point? Its more than likely a DEDICATED PS device, NO it ain’t gonna be PC compatible….Nor do they care if your going to buy it or not, I seriously doubt they care about the mental midgets who think its gonna be $100 bucks and work on PC and on their TVs….Its a Sony PlayStation device and will more likely than not only work for PlayStation as intended…

          • jacksjus October 28, 2015 |

            You read my point. Smh!

            Try cooling off before responding next time. No need for hostility. Take that else where because I didn’t come here for that.

        • datdude October 28, 2015 |

          The pc vr will be more limited simply because the number of gamers who actually have a rig capable of running the necessary specs is very low, percentage wise. All ps4 console owners already have the necessary equipment, apart from the headset. Not so for Oculus or Vive. So considering that alone, it gives Sony’s product a viable chance of success.

          • jacksjus October 28, 2015 |

            You are limiting the device to only playing games. These VR headsets are capable of more. We’re talking a comparable price between these versions. I’m certain at least some of my concerns will be addressed. Maybe not making it universal to compete with the PC market, but I fully expect it to come with all sorts of demos for different non-gaming related applications. We’ll see though.

            By the way, I am certain that upon release the quality will change a lot of minds positively. It’s up to Sony to stick with it and support it consistently.

          • datdude October 28, 2015 |

            Why would the ps vr be limited to only playing games? That’s up to developers, and certainly isn’t dependent on the tech. Devs will make whatever they think customers have an appetite for. Come on now……….

          • jacksjus October 29, 2015 |

            That was in response to you specifically talking about PS4 owners.

            What I am trying to understand is do you necessarily need a PS4 for it to function away from gaming?

          • datdude October 29, 2015 |

            Oh, ok…it’s not a standalone unit like hololens, which doesn’t require an xbox one to function, hence the astronomical price of the hololens dev kits. PS VR is similar to Oculus and Vive, as in it needs the ps4 to handle some processing, just as the Oculus and Vive need a capable pc to do the same for those products, which is why the vr products will be comparatively “cheaper” than hololens, which has all of it’s processing on board. So it needs the ps4 to be functional at all, gaming or any other application.

  2. datdude October 28, 2015 |

    3 games have me more interested than the rest at the moment….Robinson:The Journey, Gran Turismo, and presumably, No Man’s Sky. I’m in.

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