PAYDAY 2 Update 12 is live

Overkill Studios are really excelling themselves with their continued post release support for their heist first person shooter as the Payday 2 update 12 goes live. It’s a small 32 MB fix but addresses a number of issues with the gameplay.

Systems

 

  • Made tweaks to the economy system – added a whole lot more money to PAYOUTs and matched that with prices. Bags are super important! Or go check out Big Oil…
  • Made tweaks to the skill costs, higher tiers are now more balanced
  • Increased the XP payout depending on difficulty

 

Law enforcement

 

  • Included a feature where law enforcement now can spawn and move in groups of bulldozers, tasers, shields and heavy SWATs
  • Tweaked the tactics of the law enforcers – tasers grouped with bulldozers now charge instead of providing support and are more aggressive
  • Balanced the bulldozer spawn rates on the different difficulties
  • Balanced the tan FBI spawn rates on the different difficulties
  • Made a change where we buffed the snipers
  • Balanced the FBI Officers so they do less damage but still hurt
  • Balanced the Gangsters so they do less damage but still hurt
  • Taser now has increased taser range, are also harder to headshot

 

Skills

 

  • Made a fix so that the Cleaner skill works properly with the cooks in the Rats Heist
  • Buffed the Bulletproof skill, now absorbs more damage

 

Nightclub heist

 

  • Made several fixes connected to AI movement pattern and collision

 

Diamond Store heist

 

  • Made a fix to the ATM machines
  • Made a fix to the Expert Driver asset
  • Made a fix where the escape van wouldn’t be enabled in some cases
  • Tweaked the number of guards that spawn

 

Weapons

 

  • Balanced the Mark 10 Submachinegun, lowering its damage output
  • Balanced the Para Submachinegun, lowering its damage output

 

Ghost

 

  • Buffed the ECM jammer by increasing the range

 

Titan safes

 

  • Made a fix to the Titan safe timer, lowering it to great extent

Written by: Rob Cram

Rob Cram has hundreds of video game reviews, thousands of articles under his belt with years of experience in gaming and tech. He aims to remain fair and free from publisher/developer influence. With his extensive knowledge, feels his gaming opinions are valid and worth sharing. Agreement with his views are entirely optional. He might have a bias towards cyberpunk.