We posted a video which takes a closer look at the last gen and current gen version of Bound By Flame highlighting stark differences between the two. What is most noticable aside from the texture detail and lighting are the shadow effects which seem less pronounced and in some cases non existent in the last gen version. Whilst Bound By Flame isn’t regarded as pushing the graphics boundaries on current gen consoles, the fact that there’s a difference here proves that developers Spiders were able to take advantage of the extra power the PS4 offered over its last gen counterparts.http://youtu.be/i7CRpsocPDg
The image below showcases some interested differences in lighting, where the current gen version on the right side seems to be much darker overall, but if you look at the background mountains you can see that this is deliberate and not the settings on the consoles as both images have the same contrast in the background. The Anti Aliasing also makes itself well known in the current gen version and overall there’s more detail.
Click the image below to activate Gif. This highlights the current gen version adopting dynamic shadows cast on the characters, ground and background foliage, smoother lines due to the anti aliasing and higher resolution textures overall. Interestingly, the use of shadows being cast on the character has realistically lost the character shadow on the ground as seen clearly in the last gen image.