Halo 5 introduces some interesting squad based mechanics which aren’t too dissimilar to what we’ve seen in Halo Reach. It seems the friendly AI is a bit more aggressive this time though as we demonstrate in this Halo 5 no kills gameplay video. Basically we used SGT Locke as the commanding officer where he directed the attention of the squad towards the most pressing opposition and making sure downed players were healed effectively rather than left to die a miserable death in the cold. Whilst not always practical in this instance, there were no shots fired from Locke at all during this opening mission which obviously meant the squad was a man down but also gave us the option to not get our hands dirty with alien blood.
Halo 5 No Kills Gameplay – How to be the Ultimate Halo Pacifist
