Battlefield V Ray Tracing Side-By-Side Comparison

Nvidia’s much touted and rather expensive to get into ray tracing effects are highlighted in our comparison video. We put two scenes side-by-side showing the Battlefield V ray tracing with RTX on and off. It needs to be said, the differences are subtle and not something that is immediately obvious in this game. Whilst it’s great to be able to see the potential, the real world usage is underwhelming in places. Plus, there is a hit on performance. What is needed is a game built from the ground up with the feature enabled to act as a real showcase of the technology.

Take a look at the video and spot the differences. We are using Nvidia’s recommended 1440p Ultra preset with ray tracing option set to medium to maintain as close to 60 fps as possible. The screen on the left shows our default performance with ray tracing disabled, the right screen enabled. We also tried our best to play the levels in a similar fashion. Our system specs are 2080 Ti FE. Using a 4970K CPU neither are overclocked. Due to the size of the screens placed side-by-side it is recommended to watch the video at 4K and full-screen.

Written by: Rob Cram

Rob Cram has hundreds of video game reviews, thousands of articles under his belt with years of experience in gaming and tech. He aims to remain fair and free from publisher/developer influence. With his extensive knowledge, feels his gaming opinions are valid and worth sharing. Agreement with his views are entirely optional. He might have a bias towards cyberpunk.