The Works of Mercy Gameplay Demo – Coming 2017 PC/Consoles & VR

Take a look at The Works of Mercy from developers Pentacle using the Unreal Engine 4. The game is a psychological thriller coming to PC later this year with plans for VR in the future and other platforms. The premise in this game is slightly unnerving in that you’re tasked with murdering people to save your kidnapped family. It has potential for sure (especially in VR) but at the moment the demo merely shows an apartment which sets the tone for the rest of the game due out hopefully this October 2017. Take a look at The Works of Mercy gameplay demo video. You can also visit the Steam Store Page and Official Website for more details.

The Works of Mercy is a psychological thriller inspired by the classics of the genre: Roman Polanski’s “Repulsion,” “The Tenant” and Stanley Kubrick’s “The Shining.” The game’s plot revolves around mysterious killings committed on seemingly random victims. Only this time it’s the player who becomes the murderer.

“The Works of Mercy” tells a story of a personal tragedy and wrecked psyche. When a cryptic tormentor forces the protagonist to kill people in order to save his family, the game’s hero (and the player) is posed with a series of dramatic questions. Who is the tormentor? Why is he so vengeful toward the protagonist’s family? How far do you have to go to satisfy him? How can you justify the killing in the sake of saving someone’s life? And how will you cope with the sense of guilt?

“The Works of Mercy” takes place in a photorealistic world as immersive as the real one. It lets the player get the very feel of roaming through murky locations and delve into the hero’s mind which is put to a serious trial. The game enables you to explore a fully interactive environment featuring the best elements of such games as “Gone Home” or “P.T.”

“The Works of Mercy” will leave the gamers with a lasting impression and face them with the question: how much could I sacrifice for my family? It will take the players through a dark world which gradually dissolves to an increasingly surreal vision of the protagonist’s mind captured in a lethal trap.

Written by: Robert Cram

Robert Cram has hundreds of video game reviews and thousands of articles under his belt. He aims to remain objective and fair in his analysis. With years of experience, feels his gaming opinions are valid and worth sharing. Agreement is entirely optional.