Killzone Shadow Fall – smoke and mirrors, common techniques

In this video we take an analytical look at the Killzone Shadow Fall imagery and how soft focus effects, light bloom and depth of field are used in conjunction with artistic direction to create cinematic appearances. Drawing comparisons with other games which use similar effects.

 

Posted by Robert Cram - Visit Website
  • John

    Not that impressive. My 3 year old PC could do better and at higher than 1080p30. Very underwhelming for “next gen”.

    • jack

      Consoles are not PC’s, every one knew that there would not be as big of a jump with consoles as last time… where have you been?

    • Tony

      That’s your opinion. I’ve been gaming on PC the past couple years, and I personally haven’t seen any games that match this in terms of pure polygonal and map detail, and shader complexity. The sophisticated reflection effects, as an example, are something I’ve never seen before in a game.

    • UMMMHUMMM

      Troll!

    • Omeganex9999

      Not that impressive because it’s 1080/30p? Jesus Christ, I can’t stand internet fanboysm. Have you even watched the gameplay? I don’t think your “3 year old pc” can do anything that looks like that. My 1 year old PC cannot run Crysis 3 at 1080/60p, does that mean that is shit cause it’s just around 30 fps? Killzone has always been a 30 fps game, as long that the framerate is solid, who cares?

    • Ray

      I agree with you John and I’m LOLing at all the N4Gtards that fell for this bait. Goes to show they have no IQ to speak of.

    • ThePokeMaster

      Your PC can’t run Killzone: Shadow Fall.
      And most PC games aren’t developed to take advantage of PCs with the highest specs anyway.

  • robertcram

    Killzone SF looks awesome, but I think one has to not forget that this is a well orchestrated demo designed for the PS4 reveal presentation. Gamers should really be more wary and hold judgement for the final game which may look better or might not.

    I think there’s a lot of scripted moments in the demo, and the parts where players actually control the character are not as visually impressive when you look at the finer details. There’s a reason the playable section is shrouded in clouds of dust and smoke.

    That said, from an artistic standpoint, the game does deliver some impressive spatial properties and an abundance of atmosphere.